To begin, 90% of all the games Ive tried to play on my smartphones Ive gotten so frustrated with I have abandoned. I am a total gamer with almost 20 systems and over 600 games, from Atari 2600 to the latest, and I simply have the hardest time playing games with touchscreen. When I got my iPhone 6+ I vowed to get over this issue as it has the larger screen, yet once again I found myself struggling with the flat surface which provides no feedback for location or response. That being said, this game provides the most functional and responsive controls on mobile devices Ive ever found. The run and jump buttons are perfectly placed and every movement is accompanied by an audible cue, that while is standard in most games, is critical for this format. But this is just the beginning of how much fun Traps and Gemstones can be. My favorite genre is Metroidvania, as it provides what most good games should; multiple challenges, beautiful levels, upgrades and unlockables, hidden secrets and infectious music, all presented with friends and foes you enjoy exploring with. Traps and Gemstones is right up there with some of the greatest console games that defined this genre. While its older siblings offered more complex puzzles requiring practice and training, Traps and Gemstones doesnt tax the gamer beyond the limitations of the format. While one may be able to achieve acrobatics with a blutooth controller, Donut Games knows not to push the player too hard, and that keeps this game entertaining and replayable. Without spoilers, my only complaint about this game is the ending, which comes too easily and with little narrative. Thats not to say its too short, there are hours of fun to be had with great replay value. But any game that is as fun as this one always feels too short. That being said, I very much look forward to a sequel!